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CASE STUDIES Cases profiled here include:
These case studies of signature campus facilities illustrate the impact of mobility, pervasive wireless technology, and new
patterns of interactivity and engagement. They include campus master planning that has morphed to accommodate
sustainability and new patterns of behavior.
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Stroke Research Center (ABACAS)
• University of California San Diego – California Institute for Telecommunications and Information Technologies (Calit2)
• University of California San Diego – The Sixth College
• Carnegie Library of Pittsburgh – Interactive UX
• Emory University – Computing Center at Cox Hall
• George Mason University – George W. Johnson University Center
• Medical University of Ohio (MUO) – Center for Creative Instruction
• Santa Clara University – Information Sciences Building
• Stanford University – Wallenberg Hall
• Stanford University – Clark Center
• Stanford University – Learning and Knowledge Center
• Wilkes University – University Center on Main
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University of Alberta ABACUS
Technology Environment: Wireless
The Alberta Cardiovascular and Stroke Research Centre (ABACUS) is a "Molecules to Populations" translational human Cardiovascular Disease (CVD) research
facility. The mission of this multidisciplinary facility is to perform outstanding research aimed at the prevention, detection, and cure of CVD, the
leading causes of death amongst
Canadian men and women.
ABACUS is unique in that it enables research to be done from the laboratory bench to the patient
bedside within the context of 4 cores. The first core is the Imaging and Intervention Core that has state of the art imaging tools necessary to evaluate
blood flow and tissue viability in the major types of CVD. The second core, the Vascular Biology – Gene Therapy Core, focuses "basic" science tools
understanding the mechanisms of CVD. The third core, the Trial Design/Data Analysis/Outcome Core, provides the necessary infrastructure support for
data analysis and trial implementation in collaboration with existing CVD research groups (including EPICORE, APPROACH, and VIGOUR). The fourth core,
the Data Acquisition, Transmission and Conferencing Facility, will be an innovative 100-seat interactive facility that will offer multi-media technology
to facilitate communication with users and stakeholders regarding CVD research. The Shaw Discovery Auditorium, as it is known, will support a variety of
functions serving a key role in the Institute’s mission of bringing together researchers, educators, clinicians and patients. The range of function includes
presentation, collaboration, group interaction and audio-video-data conferencing.
The capabilities available for these functions include:
• Display(s) of video images in all resolution standards and formats in large
size and at points distributed throughout the auditorium
• Reproduction and reinforcement of sound required for program, conferencing and speech
• The capacity for users to effectively manage images, sound and the auditorium
environment in a flexible but not complex manner
The auditorium is envisioned as providing a technology-rich learning environment offering medical practitioners, faculty, and students state-of-the-art technological
capability including wired and wireless network access, visual presentation and collaboration, and media capture, streaming, and digital archiving of
activities. As the technology adoption model at ABACUS and The Mazankowki Alberta Heart Institute is driven by the business needs of the institution,
the level of technology will be state-of-the-art, but not at the “leading edge” of the technology cycle. However, the infrastructure will be in place
and capable of incorporating new technology as it becomes viable and practical for the institution.
http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2006/03/06/story8.html
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University of California, San Diego Calit2
Technology Environment: Wifi, Advanced AV
The impact of research from this facility will have profound implications for mobile learning. At the forefront of interdisciplinary research into
emerging communication technologies, the California Institute for Telecommunications and Information Technologies (Calit2) represents an example of
a facility maximizing potential collaboration with literally anyone, anywhere in real time. The project features a host of cutting-edge,
technology-enabled research and conferencing spaces, including a six-sided immersive virtual environment, a black box theatre, and a 200-seat
technology-intensive theater.
>> CLICK HERE FOR MORE ON CALIT2
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University of California, San Diego The Sixth College
Technology Environment: Wireless
Sixth College, the newest of UCSD’s six undergraduate college draws on its theme, Culture, Art, and Technology, to meet the lifelong educational needs of students in
the twenty-first century. New global challenges demand new approaches to visualization, problem solving, information handling, and communication across cultural and
disciplinary boundaries. Intellectual flexibility, creative, critical thinking, ethical judgment, fluency in assessing and adapting to technological change and the
ability to engage effectively in collaboration with others from a wide range of backgrounds will be critically important to our graduates. To help prepare our students
for the future, Sixth College offers an integrated learning environment that emphasizes collaborative learning, creative imagination, interdisciplinary inquiry, and
written, visual, kinetic and auditory investigation, argument, and expression. Students will learn to use digital as well as traditional communication and research
tools. The college is committed to help students develop skills necessary for lifelong learning, including self-reflection with information technology and the crucial
ability to learn from experts.
Sixth College offers students opportunities to explore its theme, Culture, Art, and Technology, both within its academic program and through non-classroom
based programs that provide our students with learning, work, and research experiences both on and off campus. Sixth College challenges students to examine the
multidimensional interactions between culture, art, and technology, in order to imagine the future and create new forms of inquiry and communication. Teamwork,
artistic expression, interdisciplinary ways of thinking and knowing, and multicultural awareness are core educational goals.
Sixth College students will be encouraged to engage with the outlying community through the practicum. More than an ethical obligation to service, such
an engagement is integral to the process of learning to listen across cultures and to consider implications of diverse agencies of change. Sixth College is
committed to pioneer meaningful application of evolving technologies inside and outside the classroom. For example, wireless communication technology is
incorporated into the very design of this college’s physical infrastructure and curricular planning, allowing Sixth College to pioneer radically new teaching,
communication, community, and lifelong learning paradigms. On campus and off, students will be linked in many ways—by digital media, by team-based course and
extracurricular projects and learning exercises, by social and local community engagement (e.g., practicum project), and by diverse cultural and intellectual
events that seamlessly connect many aspects of residential life and student affairs programming with the college curriculum. All these linkages help ensure
that Sixth College students have the opportunity to develop, learn, and act as integral members of a sustaining local and larger community.
http://www.ucsd.edu/catalog/front/sixthco.html
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Carnegie Library of Pittsburgh Interactive UX ("User Experience")
Technology Environment: Integrated AV, Wireless
Interactive UX (“User Experience”) is a dynamic, information-rich environment, featuring displays that enable digital content
and projections to be easily updated throughout the library, encouraging the user to explore and engage in library content and services. The project goals were to redefine the interior as a destination, to make both the space and the library’s vast contents more accessible, and in the process use technology
to increase access to the library’s resources. At the same time, the need to integrate the technology into the space’s architectural aesthetics was of tantamount importance.
Particular attention was given to areas where user information searches break down and user frustration sets in. Strategies were then developed to eliminate these
breakdowns through programming and design. The resulting solutions incorporate animated information displays, computer networking, spatial configuration, and strategically
placed librarian help stations to guide users through the space. Multiple projectors,
large-format LCD monitors, bank of PC’s and total of 70 feet of LED boards blend educational, retail, cyber café and experiential environments into public destination.
The improvements have already attracted new customers and increased membership. In just the first three months of operation following the re-opening, the library
allocated $350,000 toward the purchase of new books to serve the increase of usage and demand for library services.
“I’ve traveled the world surveying current and proposed libraries, and this team is doing something truly groundbreaking,” says Carnegie Library of Pittsburgh Director
Herb Elish. The design has since become a prototype to be implemented system-wide.
http://www.architechmag.com/avawards2006/carnegie/
www.clpgh.org/about/cip/projects/main/
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Emory University Computing Center at Cox Hall
Technology Environment: WiFi, variety of integrated AV environments and ecosystems
The Centers for Education Technology at Emory are three academic computing facilities on the Emory campus designed to support and promote creative and
innovative uses of technology in academic courses and research. SMART Classrooms, multimedia development systems, specialized lab space, and
collaborative learning environments are all joined by a network of coordinated support staff and a common mission.
The Emory College Language Center (ECLC) is dedicated to international education by promoting the teaching and learning of languages. The Center for Interactive Teaching
(ECIT) provides Emory's faculty, staff and students with expertise, training, and assisted-production in applied instructional technologies.
The Computing Center at Cox Hall is located in the heart of campus
at Cox Hall It is Emory's newest computer center and is designed specifically for faculty/student interaction and is dedicated to new models of
learning and collaborative activities. Creative lighting, large computer monitors, SmartBoards, and comfortable seating all combine to form a modern,
relaxed atmosphere perfect for group study or just a cup of coffee. The Computing Center at Cox Hall is cited around the country as the best example
of situated technologies being used to create a variety of different and
complementary ecosystems for interactivity.
Taken together, the three Centers for Educational Technology at Emory have profoundly affected the campus learning space, both in classrooms and outside
classroom walls. Within the classroom, they have provided a range of models for technology-rich classroom learning spaces. The Computing Center at Cox
provides several electronic classrooms (Lounge Classroom, Teaming Classroom, and Fishbowl) configured to support flexible, collaborative learning. The
Emory College Language Center (ECLC) has three technology-rich classrooms tailored to the needs of language instruction. The Emory Center for Interactive
Technology (ECIT) has outfitted three classrooms with a range of capabilities, as described earlier in the case. Taken together, the progressive use of
these different classroom settings will provide insights on what works in classroom technology settings.
Outside the classroom, the Computing Center at
Cox Hall provides a range of technology-rich ecosystems that will attract students, faculty, and staff to engage in different kinds of interactive learning,
research, and discovery experiences. Experiencing the range of ambient technologies in these settings will enable Emory to discover what works in creating
effective out-of-class collaboration. These insights can be used to reshape and refine the Computing Center at Cox Hall and to determine whether to create
similar
ecosystems in other parts of the campus.
http://www.cet.emory.edu/cet/
http://www.cet.emory.edu/cox/index.cfm
>> CLICK HERE FOR MORE ON THE COMPUTING CENTER
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George Mason University George W. Johnson University Center
Technology Environment: Wireless
The George W. Johnson University Center is a 320,000 square foot facility developed with funding for a new student union
and a major library extension. It was the first of its kind on a college campus to combine 100,000 square-foot, state-of-the-art,
open-space library facility with the meeting, activity, and food service space typically associated with a student union. Result:
an academic mall that serves as a magnet and focal point for students, faculty and staff. Enables commuting students to fuse classroom
and independent learning, work, banking, commerce, recreation, food service, activities, and even the expression of spirituality.
The George W. Johnson Center at George Mason University is an academic facility designed to encourage interdisciplinary, multi-perspective
approaches to learning. Its programmatic priorities and spatial layout seek to integrate the academic and extracurricular in ways
that will serve George Mason's diverse academic community. The facility houses academic programs and special events aimed at enhancing
the learning experience of a broad audience within the University. This Center has had a profound impact on campus planning, creating a
center of gravity for interactions between students, faculty, staff, alumni, and other stakeholders.
>> CLICK HERE FOR MORE ON THE UNIVERSITY CENTER
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Medical University of Ohio (MUO) Center For Creative Instruction
Technology Environment: Wireless
Rather than build a new teaching facility, MUO focuses on content development and tech support, faculty development (how to teach this content) and digital assessment.
CCI provides an environment for training and assessment of students across a variety of health care disciplines, including medical students, physician assistants,
nurse practitioners, and residents. The 4,500 square foot facility includes: 1) integration of technology to enhance student learning (Digitally Integrated Learning
Environment), 2) computerized clinical skills evaluation system, state-of-the-art audiovisual system, 4) 13 examination rooms, 5) monitoring room for observing 13
student/patient interactions, 6) conference room, and
7) student debriefing room.
>> CLICK HERE FOR MORE ON MUO
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Santa Clara University Information Services Building
Technology Environment: Wireless
California’s oldest institution of higher learning sought an enlightened perspective to the design of the Library of the 21st Century at Santa Clara University. Located
in the heart of Silicon Valley, the project is the embodiment of a converged university information environment that enables the development of an integrated information
organization and infrastructure. The building creates new capabilities for the university as well as an opportunity to restructure its organization and takes advantage
of synergies between information technology, instructional media, and library resources. Employing state-of-the-art wired and wireless network solutions, the design
anticipates a media-rich information environment inhabited by a sophisticated, mobile user population. Technology systems both enable and enhance the development of
collaborative learning and work styles through extensive deployment of video-conferencing and technology-enabled workrooms.
>> CLICK HERE FOR MORE ON SANTA CLARA
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Stanford University Clark Center
Technology Environment: WiFi, Media Streaming
The James H. Clark Center at Stanford University in California is the hub for the Bio-X program, one of the most radical experiments in scientific research in the world.
The building, designed by Fosters and Partners in collaboration with MBT Architecture, fosters an unprecedented degree of collaboration between
scientists from different disciplines in order to meet some of the most pressing scientific and medical challenges of the coming decades. Such challenges can no
longer be met by individual disciplines working in isolation, but require the combined expertise of multi-disciplinary teams. The Clark Center lies at the heart
of the Stanford campus between the core campus science engineering buildings and the hospital and medical facilities. Located on primary routes between the campus
and the medical center, the building will act as a social magnet encouraging chance encounters and informal meetings between lecturers, researchers and students
from
diverse academic backgrounds.
The lab interiors are a dramatic departure from tradition. The building has been turned inside out, with 'corridors' replaced
by external balconies, enabling completely flexible lab layouts. The three-story building takes the form of three wings of laboratories centered on an open
courtyard overlooked by balconies. A large restaurant is located on the ground floor. Structurally the building combines rigidity with flexibility to facilitate
the use of highly sensitive equipment such as lasers and also to withstand seismic activity. The building's rich palette of materials echoes both the red-tiled roofs
and limestone facades typical of the Stanford vocabulary of other central campus buildings and the architectural form of
the medical center.
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Stanford University Learning and Knowledge Center
Technology Environment: RFID, WiFi, Advanced AV
The Learning and Knowledge Center at Stanford University is inherently a technology-intense environment, at the leading edge of the convergence of information,
communication, and media technologies. LKC will take advantage of developments in mobile and wireless technologies, and assumes a user-friendly, “always on” network
environment for students, faculty, staff, and even occasional visitors. At the same time, it will also provide a set of learning, research, and meeting spaces with
the latest in medical simulation, virtual reality, and multimedia communications, utilizing high-performance audiovisual, computing
and network systems.
The 120,000-square-foot structure will house a Knowledge Management Center, a biomedical library with 90 percent of its core content available in digital format.
It also will contain the Center for Immersive and Simulation-based Learning, where students will be able to hone their skills in a fully equipped operating room,
emergency department, intensive care unit and other clinical settings stocked with real equipment and artificial patients. The center will also make use of
robotics and virtual reality to harness technology to better prepare medical students in the new century.
http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2006/03/06/story8.html
>> CLICK HERE FOR MORE ON THE LKC
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Stanford University Wallenberg Hall
Technology Environment: WiFi, Collaboration Technology, Advanced AV
The Stanford Center for Innovations in Learning (SCIL) conducts scholarly research to advance the science, technology and practice of learning and teaching.
The Center
brings together teachers, scholars and students from around the world to study how to improve formal and informal learning across cultural boundaries.
Established in 2002 as an independent center of excellence at Stanford University, SCIL is housed
in the new Wallenberg Hall, a state-of-the-art testing ground for
technology
applications in the classroom.
http://scil.stanford.edu/
http://scil.stanford.edu/news/wiki4-06.htm
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Wilkes University University Center on Maine (UCOM)
Technology Environment: Portalized ERP, LMS, other applications enable reinvention of
processes, work flows and relationships. Eventually will be wireless.
Wilkes University acquired a commercial call center facility and retrofitted to open space concept. They moved Cabinet and all administrative officers to the UCOM. They
plan to use the facility to increase team work, drive reorganization, and consolidated
administrative and academic support functions.
UCOM’s most profound impact is on campus work space, but learning space is also affected. UCOM, plus the adjacent parking and high-rise residence hall will change the geographical focus of the campus
and create a multi-use facility that will be an epicenter of activity, including some learning and academic support. However, over the next five years, Wilkes will be
renovating the library, and moving student affairs and University College services to the renovated facility. This will create a “Learning and Mentoring Commons” that
will fuse learning resources, student support services, mentoring services, and related functions in a facility whose space will be inviting for students, faculty,
and staff to participate in formal and informal interaction. Similar flexible, space will be provided in other
locations across campus such as the Student Union, the new
Science, Health & Engineering Building, and other space.
UCOM is a centerpiece of the Wilkes University Master Plan, illustrating how a new signature facility
can be used not just to add a significant portfolio of space and functionality, but can be a powerful instrument of change management. The existing characteristics of
the converted call center dictated some of the usage considerations. The relatively short time frame for implementation meant that the design had to be conducted in a
rapid prototype, expeditionary manner. This comports with the intent of using UCOM to reinvent process and practices, which will require continuing adaptation. UCOM
generated a cascading stream of impacts on existing facilities, including retirement/demolition of up to 7 buildings (personal residences that had been converted to
departmental offices) that will lead to greater efficiency and more beneficial use of university property.
>> CLICK HERE FOR MORE ON WILKES
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